smrendererv3/SMCode/SM.Base/ShaderExtension/vertex/basic.vert
Michel Fedde 2e7051d800 + AxisHelper
~ Transformation can now set to be ignored. (Sending a Identity, when requested)
~ Changed how Meshes store Attributes
2020-12-13 13:03:57 +01:00

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512 B
GLSL

#version 330
#define maxInstances //!instanceMax
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec2 aTex;
layout(location = 3) in vec4 aColor;
uniform mat4 MVP;
uniform bool HasVColor;
out vec2 vTexture;
out vec4 vColor;
out vec3 FragPos;
void ApplyTexModifier() {
vTexture = aTex;
}
void CheckVertexColor() {
if (HasVColor) vColor = aColor;
else vColor = vec4(1);
}
void ApplyModelTransformation() {
gl_Position = MVP * vec4(aPos, 1);
FragPos = vec3(vec4(aPos, 1));
}