~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
15 lines
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431 B
C#
15 lines
No EOL
431 B
C#
namespace SM.OGL
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{
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public class GLSettings
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{
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public static bool InfoEveryUniform = false;
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/// <summary>
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/// Get/Sets the forced version for OpenGL.
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/// <para>Needs to be set before init a window.</para>
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/// </summary>
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public static Version ForcedVersion { get; set; } = new Version();
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public static bool ShaderPreProcessing { get; set; } = false;
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}
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} |