smrendererv3/SMCode/SM2D/Object/PolygonVertex.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

21 lines
No EOL
354 B
C#

#region usings
using OpenTK;
using OpenTK.Graphics;
#endregion
namespace SM2D.Object
{
public struct PolygonVertex
{
public Vector2 Vertex;
public Color4 Color;
public PolygonVertex(Vector2 vertex = default, Color4 color = default)
{
Vertex = vertex;
Color = color;
}
}
}