smrendererv3/SMCode/SM2D/Light/LightObjects/PointLight.cs
2020-12-15 15:37:21 +01:00

19 lines
No EOL
413 B
C#

using System.Collections.Generic;
using SM.OGL.Shaders;
namespace SM2D.Light
{
public class PointLight : LightObject
{
internal override int Type { get; } = 0;
public float Power = 5;
internal override void SetUniforms(Dictionary<string, Uniform> uniforms)
{
base.SetUniforms(uniforms);
uniforms["Power"].SetUniform1(Power);
}
}
}