smrendererv3/SMCode/SM.Base/Defaults.cs
Michel Fedde 820d6ce700 04.10.2020
+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
2020-10-04 16:31:48 +02:00

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669 B
C#

using SM.Base.Objects;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Text;
using SM.OGL.Mesh;
using SM.Utility;
namespace SM.Base
{
/// <summary>
/// The default options.
/// </summary>
public class Defaults
{
/// <summary>
/// The default mesh.
/// </summary>
public static GenericMesh DefaultMesh = Plate.Object;
/// <summary>
/// The default font.
/// </summary>
public static Font DefaultFont;
/// <summary>
/// The default deltatime helper.
/// </summary>
public static Deltatime DefaultDeltatime = new Deltatime();
}
}