+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
30 lines
No EOL
669 B
C#
30 lines
No EOL
669 B
C#
using SM.Base.Objects;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.Text;
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using SM.OGL.Mesh;
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using SM.Utility;
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namespace SM.Base
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{
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/// <summary>
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/// The default options.
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/// </summary>
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public class Defaults
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{
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/// <summary>
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/// The default mesh.
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/// </summary>
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public static GenericMesh DefaultMesh = Plate.Object;
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/// <summary>
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/// The default font.
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/// </summary>
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public static Font DefaultFont;
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/// <summary>
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/// The default deltatime helper.
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/// </summary>
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public static Deltatime DefaultDeltatime = new Deltatime();
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}
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} |