18 lines
No EOL
419 B
C#
18 lines
No EOL
419 B
C#
using System.Collections.Generic;
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using OpenTK;
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using SM.Base.Contexts;
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namespace SM.Base.Scene
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{
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/// <summary>
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/// A general interface to work with material shaders properly.
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/// </summary>
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public interface IShader
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{
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/// <summary>
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/// Draws the context.
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/// </summary>
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/// <param name="context">The context</param>
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void Draw(DrawContext context);
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}
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} |