204 lines
No EOL
5.9 KiB
C#
204 lines
No EOL
5.9 KiB
C#
using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Threading;
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using System.Windows;
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using System.Windows.Forms;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using SM.Base.Controls;
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using SM.Base.Scene;
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using SM.Base.Window.Contexts;
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using SM.OGL;
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using SM.Utility;
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using Mouse = SM.Base.Controls.Mouse;
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namespace SM.Base.Windows
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{
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public class GLWindow : GameWindow, IGenericWindow
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{
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private Vector2 _flagWindowSize;
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private Thread _fixedUpdateThread;
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public bool Loading { get; private set; } = true;
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public float AspectRatio { get; set; }
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public GenericCamera ViewportCamera { get; set; }
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public bool ForceViewportCamera { get; set; }
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public bool DrawWhileUnfocused { get; set; } = true;
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public bool UpdateWhileUnfocused { get; set; } = false;
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public Vector2 WindowSize { get; set; }
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public ISetup AppliedSetup { get; private set; }
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public event Action<IGenericWindow> Resize;
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public event Action<IGenericWindow> Load;
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public event Action<IGenericWindow> Loaded;
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public GenericScene CurrentScene { get; private set; }
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public RenderPipeline CurrentRenderPipeline { get; private set; }
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public WindowFlags WindowFlags;
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public GLWindow() : this(1280, 720, "Generic OpenGL Title", WindowFlags.Window) {}
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public GLWindow(int width, int height, string title, WindowFlags flags, VSyncMode vSync = VSyncMode.On) :
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base(width, height, default, title, (GameWindowFlags)flags, DisplayDevice.Default, GLSettings.ForcedVersion.MajorVersion, GLSettings.ForcedVersion.MinorVersion, GraphicsContextFlags.Default)
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{
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VSync = vSync;
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_flagWindowSize = new Vector2(width, height);
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ChangeWindowFlag(flags);
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}
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protected override void OnLoad(EventArgs e)
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{
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WindowCode.Load(this);
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SMRenderer.CurrentWindow = this;
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base.OnLoad(e);
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}
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protected override void OnResize(EventArgs e)
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{
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base.OnResize(e);
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WindowCode.Resize(this);
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if (WindowFlags == WindowFlags.Window) _flagWindowSize = WindowSize;
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if (Loading)
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{
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Loading = false;
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Loaded?.Invoke(this);
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AppliedSetup?.Loaded(this);
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}
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}
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protected override void OnUpdateFrame(FrameEventArgs e)
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{
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if (!Focused && !UpdateWhileUnfocused) return;
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base.OnUpdateFrame(e);
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WindowCode.Update(this, (float)e.Time);
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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base.OnRenderFrame(e);
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WindowCode.Render(this, (float)e.Time);
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SwapBuffers();
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GLDebugging.CheckGLErrors();
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}
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protected override void OnMouseMove(MouseMoveEventArgs e)
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{
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base.OnMouseMove(e);
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Mouse.MouseMoveEvent(e, this);
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}
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protected override void OnClosing(CancelEventArgs e)
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{
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base.OnClosing(e);
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_fixedUpdateThread.Abort();
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}
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public void Update(UpdateContext context)
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{
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}
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public void ApplySetup(ISetup setup)
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{
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AppliedSetup = setup;
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setup.Applied(this);
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}
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public void SetScene(GenericScene scene)
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{
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if (Loading)
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{
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Loaded += window => SetScene(scene);
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return;
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}
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WindowCode.PrepareScene(this, scene);
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CurrentScene = scene;
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}
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public void SetRenderPipeline(RenderPipeline renderPipeline)
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{
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if (Loading)
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{
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Loaded += window => SetRenderPipeline(renderPipeline);
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return;
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}
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WindowCode.PreparePipeline(this, renderPipeline);
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CurrentRenderPipeline = renderPipeline;
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}
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public void TriggerLoad() => Load?.Invoke(this);
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public void TriggerResize() => Resize?.Invoke(this);
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public void ChangeWindowFlag(WindowFlags newFlag)
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{
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WindowFlags = newFlag;
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switch (newFlag)
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{
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case WindowFlags.Window:
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Width = (int)_flagWindowSize.X;
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Height = (int)_flagWindowSize.Y;
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WindowBorder = WindowBorder.Resizable;
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break;
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case WindowFlags.BorderlessWindow:
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WindowBorder = WindowBorder.Hidden;
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X = Screen.PrimaryScreen.Bounds.Left;
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Y = Screen.PrimaryScreen.Bounds.Top;
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Width = Screen.PrimaryScreen.Bounds.Width;
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Height = Screen.PrimaryScreen.Bounds.Height;
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break;
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case WindowFlags.ExclusiveFullscreen:
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(newFlag), newFlag, null);
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}
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}
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public void RunFixedUpdate(float updatesPerSecond)
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{
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Deltatime.FixedUpdateDelta = 1 / (float)updatesPerSecond;
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_fixedUpdateThread = new Thread(ExecuteFixedUpdate);
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_fixedUpdateThread.Start();
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}
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private void ExecuteFixedUpdate()
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{
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Stopwatch deltaStop = new Stopwatch();
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while (Thread.CurrentThread.ThreadState != System.Threading.ThreadState.AbortRequested)
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{
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deltaStop.Restart();
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FixedUpdateContext context = new FixedUpdateContext();
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CurrentScene?.FixedUpdate(context);
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long delta = deltaStop.ElapsedMilliseconds;
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Thread.Sleep(Math.Max((int)(Deltatime.FixedUpdateDelta * 1000) - (int)delta, 0));
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}
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}
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}
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} |