43 lines
No EOL
1.1 KiB
C#
43 lines
No EOL
1.1 KiB
C#
using System.Collections.Generic;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base;
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using SM.Base;
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using SM.Base.Drawing;
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using SM.Base.PostEffects;
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using SM.Base.Windows;
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using SM.OGL.Framebuffer;
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using SM2D.Scene;
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namespace SM_TEST
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{
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public class TestRenderPipeline : RenderPipeline
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{
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private BloomEffect _bloom;
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public override void Initialization()
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{
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_bloom = new BloomEffect(hdr: true)
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{
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Threshold = .8f,
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};
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MainFramebuffer = CreateWindowFramebuffer();
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_bloom.Initilize(this);
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base.Initialization();
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}
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protected override void RenderProcess(ref DrawContext context)
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{
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MainFramebuffer.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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context.Scene.DrawBackground(context);
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context.Scene.DrawMainObjects(context);
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Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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_bloom.Draw(context);
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context.Scene.DrawHUD(context);
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context.Scene.DrawDebug(context);
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}
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}
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} |