smrendererv3/SMCode/SM2D/Window/Window2DSetup.cs
2021-03-19 20:59:02 +01:00

40 lines
No EOL
856 B
C#

using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.Window;
using SM2D.Scene;
using SM2D.Shader;
namespace SM2D
{
/// <summary>
/// Sets up a 2D window.
/// </summary>
public struct Window2DSetup : ISetup
{
/// <inheritdoc />
public void Applied(IGenericWindow window)
{
window.ViewportCamera = new Camera();
SMRenderer.DefaultMaterialShader = ShaderCollection.Instanced;
}
/// <inheritdoc />
public void Load(IGenericWindow window)
{
GL.Enable(EnableCap.DepthTest);
}
/// <inheritdoc />
public void Loaded(IGenericWindow window)
{
}
/// <inheritdoc />
public void Resize(IGenericWindow window)
{
Camera.ResizeCounter++;
}
}
}