46 lines
No EOL
1.3 KiB
C#
46 lines
No EOL
1.3 KiB
C#
using System.Collections.Generic;
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using SM.Base.Contexts;
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namespace SM.Base.Scene
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{
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/// <summary>
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/// Adds requirements to object, to be properly used as a update and/or draw item.
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/// </summary>
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public interface IShowItem
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{
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/// <summary>
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/// Parent of the object.
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/// </summary>
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object Parent { get; set; }
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/// <summary>
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/// Contains the name for the object.
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/// </summary>
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string Name { get; set; }
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/// <summary>
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/// Contains specific flags for the object.
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/// </summary>
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ICollection<string> Flags { get; set; }
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/// <summary>
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/// Tells the object to update own systems.
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/// </summary>
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/// <param name="context">The update context</param>
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void Update(UpdateContext context);
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/// <summary>
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/// Tells the object to draw its object.
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/// </summary>
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/// <param name="context"></param>
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void Draw(DrawContext context);
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/// <summary>
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/// Action, that is called, when the object was added to a GenericItemCollection.
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/// </summary>
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void OnAdded(object sender);
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/// <summary>
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/// Action, that is called, when the object was removed from a GenericItemCollection.
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/// </summary>
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void OnRemoved(object sender);
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}
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} |