smrendererv3/SMCode/SM2D/Drawing/DrawPolygon.cs
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00

38 lines
No EOL
905 B
C#

using System.Drawing;
using OpenTK.Graphics;
using SM.Base.Textures;
using SM.OGL.Texture;
using SM2D.Object;
namespace SM2D.Drawing
{
public class DrawPolygon : DrawColor
{
public Polygon Polygon
{
get => (Polygon)_mesh;
set => _mesh = value;
}
public Texture Texture
{
get => (Texture)_material.Texture;
set => _material.Texture = value;
}
public DrawPolygon(Polygon polygon) {}
public DrawPolygon(Polygon polygon, Bitmap map) : this(polygon, map, Color4.White) {}
public DrawPolygon(Polygon polygon, Color4 color) : base(color)
{
_mesh = polygon;
}
public DrawPolygon(Polygon polygon, Bitmap map, Color4 tint) : base(tint)
{
_mesh = polygon;
_material.Texture = new Texture(map);
}
}
}