smrendererv3/SMCode/SM2D/Pipelines/Basic2DPipeline.cs
Michel Fedde 2c00dbd31a 07.10.2020
+ Parent, Name and Flags to objects.

~ Improved Matrix calculations
2020-10-08 12:25:20 +02:00

23 lines
No EOL
619 B
C#

using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.OGL.Framebuffer;
using SM2D.Shader;
namespace SM2D.Pipelines
{
public class Basic2DPipeline : RenderPipeline<Scene.Scene>
{
protected override IShader _defaultShader { get; } = Default2DShader.Shader;
protected override void Render(ref DrawContext context, Scene.Scene scene)
{
base.Render(ref context, scene);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
scene?.Draw(context);
}
}
}