~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
30 lines
No EOL
630 B
C#
30 lines
No EOL
630 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Objects.Static;
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using SM.OGL.Framebuffer;
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using SM.OGL.Shaders;
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namespace SM.Base.PostProcess
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{
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public abstract class PostProcessEffect
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{
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internal static Matrix4 Mvp;
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public virtual ICollection<Framebuffer> RequiredFramebuffers { get; }
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public virtual void Init() {}
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public virtual void Init(Framebuffer main)
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{
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Init();
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}
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public virtual void Draw(Framebuffer main)
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{
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}
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}
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} |