~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
38 lines
No EOL
1.2 KiB
C#
38 lines
No EOL
1.2 KiB
C#
#region usings
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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#endregion
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namespace SM.OGL.Shaders
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{
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public class ShaderExtensions
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{
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public static Dictionary<string, ShaderFile> Extensions { get; private set; } =
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new Dictionary<string, ShaderFile>();
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public static void AddAssemblyExtensions(string prefix, string path)
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{
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AddAssemblyExtensions(prefix, Assembly.GetCallingAssembly(), path);
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}
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public static void AddAssemblyExtensions(string prefix, Assembly assembly, string path)
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{
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var paths = assembly.GetManifestResourceNames();
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for (var i = 0; i < paths.Length; i++)
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{
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var filePath = paths[i];
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if (!filePath.StartsWith(path)) continue;
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using (var reader = new StreamReader(assembly.GetManifestResourceStream(filePath)))
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{
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var name =
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$"{prefix}{Path.GetFileNameWithoutExtension(filePath.Substring(path.Length)).Replace('.', '_')}";
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Extensions.Add(name, new ShaderFile(reader.ReadToEnd()));
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}
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}
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}
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}
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} |