smrendererv3/SMCode/SM.Base/PostProcess
Michel Fedde beb9c19081 28.10.2020
SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
2020-10-28 18:19:15 +01:00
..
DefaultFiles Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
PostProcessEffect.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
PostProcessShader.cs 28.10.2020 2020-10-28 18:19:15 +01:00