SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
196 lines
No EOL
5.8 KiB
C#
196 lines
No EOL
5.8 KiB
C#
#region usings
|
|
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using SM.Base.Contexts;
|
|
using SM.Base.Drawing;
|
|
|
|
#endregion
|
|
|
|
namespace SM.Base.Scene
|
|
{
|
|
/// <summary>
|
|
/// Contains a list of show items.
|
|
/// </summary>
|
|
/// <typeparam name="TItem">The type of show items.</typeparam>
|
|
public abstract class GenericItemCollection<TItem> : List<TItem>, IShowItem, IShowCollection<TItem>, IScriptable
|
|
where TItem : IShowItem
|
|
{
|
|
private List<IScriptable> _scriptableObjects = new List<IScriptable>();
|
|
|
|
/// <summary>
|
|
/// Currently active script objects.
|
|
/// </summary>
|
|
public ReadOnlyCollection<IScriptable> ScriptableObjects => new ReadOnlyCollection<IScriptable>(_scriptableObjects);
|
|
/// <inheritdoc />
|
|
public List<TItem> Objects => this;
|
|
|
|
/// <inheritdoc />
|
|
public object Parent { get; set; }
|
|
|
|
/// <inheritdoc />
|
|
public string Name { get; set; } = "Unnamed Item Collection";
|
|
|
|
/// <inheritdoc />
|
|
public ICollection<string> Flags { get; set; } = new List<string>() {"collection"};
|
|
|
|
/// <inheritdoc />
|
|
public virtual void Update(UpdateContext context)
|
|
{
|
|
for (var i = 0; i < _scriptableObjects.Count; i++)
|
|
_scriptableObjects[i].Update(context);
|
|
}
|
|
|
|
/// <inheritdoc cref="IShowCollection{TItem}.Draw" />
|
|
public virtual void Draw(DrawContext context)
|
|
{
|
|
context.LastPassthough = this;
|
|
|
|
for (var i = 0; i < Objects.Count; i++)
|
|
this[i].Draw(context);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public virtual void OnAdded(object sender)
|
|
{
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public virtual void OnRemoved(object sender)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a item to the draw and the script collection, when applicable.
|
|
/// </summary>
|
|
public new void Add(TItem item)
|
|
{
|
|
AddObject(item);
|
|
|
|
if (item is IScriptable scriptable)
|
|
AddScript(scriptable);
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the object to the collection.
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
public void AddObject(TItem item)
|
|
{
|
|
base.Add(item);
|
|
item.Parent = this;
|
|
item.OnAdded(this);
|
|
}
|
|
/// <summary>
|
|
/// Adds the script to the collection.
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
public void AddScript(IScriptable item)
|
|
{
|
|
_scriptableObjects.Add(item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a item from the draw and script collection, when applicable.
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
public new void Remove(TItem item)
|
|
{
|
|
RemoveObject(item);
|
|
|
|
if (item.GetType().IsAssignableFrom(typeof(IScriptable)))
|
|
RemoveScript((IScriptable)item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove the object from the draw collection.
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
public void RemoveObject(TItem item)
|
|
{
|
|
base.Remove(item);
|
|
item.Parent = null;
|
|
item.OnRemoved(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove the object from the script collection.
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
public void RemoveScript(IScriptable item)
|
|
{
|
|
_scriptableObjects.Remove(item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a object with this name or the default, if not available.
|
|
/// <para>Not reclusive.</para>
|
|
/// </summary>
|
|
/// <param name="name"></param>
|
|
/// <returns></returns>
|
|
public TItem GetItemByName(string name)
|
|
{
|
|
TItem obj = default;
|
|
for (var i = 0; i < Count; i++)
|
|
if (this[i].Name == name)
|
|
{
|
|
obj = this[i];
|
|
break;
|
|
}
|
|
|
|
return obj;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a object with this name or the default if not available.
|
|
/// <para>Not reclusive.</para>
|
|
/// </summary>
|
|
/// <typeparam name="TGetItem">Type of return</typeparam>
|
|
public TGetItem GetItemByName<TGetItem>(string name)
|
|
where TGetItem : TItem
|
|
{
|
|
return (TGetItem) GetItemByName(name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns all object that have this flag.
|
|
/// <para>Only in this list.</para>
|
|
/// </summary>
|
|
public ICollection<TItem> GetItemsWithFlag(string flag)
|
|
{
|
|
var list = new List<TItem>();
|
|
for (var i = 0; i < Count; i++)
|
|
{
|
|
var obj = this[i];
|
|
if (obj.Flags == null) continue;
|
|
if (obj.Flags.Contains(flag)) list.Add(obj);
|
|
}
|
|
|
|
return list;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Contains a list of show items with transformation.
|
|
/// </summary>
|
|
/// <typeparam name="TItem">The type of show items.</typeparam>
|
|
/// <typeparam name="TTransformation">The type of transformation.</typeparam>
|
|
public abstract class GenericItemCollection<TItem, TTransformation> : GenericItemCollection<TItem>
|
|
where TItem : IShowItem
|
|
where TTransformation : GenericTransformation, new()
|
|
{
|
|
/// <summary>
|
|
/// Transformation of the collection
|
|
/// </summary>
|
|
public TTransformation Transform = new TTransformation();
|
|
|
|
/// <inheritdoc />
|
|
public override void Draw(DrawContext context)
|
|
{
|
|
context.ModelMaster = Transform.GetMatrix() * context.ModelMaster;
|
|
|
|
base.Draw(context);
|
|
}
|
|
}
|
|
} |