smrendererv3/SMCode/SM.OGL/Framebuffer
Michel Fedde 5bb690e45f 2021-15-03
+ GenericTransformation.InWorldSpace (Merges the object transformation and the last master transformation)
+ Ray class for Raycasting (may not work correctly)
+ Util.CallGarbageCollector() can call the garbage collector.
+ GLWindow.WindowFlags allow to easly switch between Window <-> Borderless Window (this will cause the window to fill the entire screen) <-> Exclusive Fullscreen.

~ Made the bloom-texture scale a constructor-parameter.

SM.OGL:
+ OpenGL-GarbageCollector integration.
+ BoundingBox.GetBounds(Matrix4, out Vector3,out Vector3) allows for easy transformation of the bounding box.
+ GLObjects can now marked as not compiled. Where it always returns false at WasCompiled.

SM2D:
~ Improved the Mouse2D.MouseOver Algorithm.
2021-03-15 18:11:58 +01:00
..
ColorAttachment.cs Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Framebuffer.cs 2021-15-03 2021-03-15 18:11:58 +01:00
IFramebufferWindow.cs 17.01.2021 2021-01-17 21:13:37 +01:00
RenderbufferAttachment.cs 2021-04-03 2021-03-04 22:17:03 +01:00