smrendererv3/SMCode/SM.Base/Drawing/DrawingBasis.cs
Michel Fedde 4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00

90 lines
No EOL
2.3 KiB
C#

#region usings
using System.Collections.Generic;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.OGL.Mesh;
#endregion
namespace SM.Base.Drawing
{
/// <summary>
/// Contains general basis systems for drawing objects.
/// </summary>
public abstract class DrawingBasis : IShowItem
{
/// <summary>
/// The material it should use.
/// </summary>
protected Material _material = new Material();
/// <summary>
/// The mesh it should use.
/// </summary>
protected GenericMesh _mesh = SMRenderer.DefaultMesh;
/// <inheritdoc />
public object Parent { get; set; }
/// <inheritdoc />
public string Name { get; set; } = "Unnamed draw object";
/// <inheritdoc />
public ICollection<string> Flags { get; set; }
/// <summary>
/// This value determents if the object should draw something.
/// </summary>
public bool Active = true;
/// <inheritdoc />
public void Draw(DrawContext context)
{
if (!Active) return;
context.Material = _material;
context.Mesh = _mesh;
DrawContext(ref context);
}
/// <inheritdoc />
public virtual void OnAdded(object sender)
{
}
/// <inheritdoc />
public virtual void OnRemoved(object sender)
{
}
/// <summary>
/// Draws the context, that was given to them.
/// </summary>
/// <param name="context"></param>
protected virtual void DrawContext(ref DrawContext context)
{
}
}
/// <summary>
/// Contains general basis systems for drawing objects.
/// </summary>
/// <typeparam name="TTransformation">The transformation type</typeparam>
public abstract class DrawingBasis<TTransformation> : DrawingBasis
where TTransformation : GenericTransformation, new()
{
/// <summary>
/// The current transformation.
/// </summary>
public TTransformation Transform = new TTransformation();
/// <inheritdoc />
protected override void DrawContext(ref DrawContext context)
{
base.DrawContext(ref context);
context.ModelMaster *= Transform.GetMatrix();
}
}
}