~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
19 lines
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445 B
C#
19 lines
No EOL
445 B
C#
#region usings
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using SM.OGL.Shaders;
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#endregion
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namespace SM.Base.ShaderExtension
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{
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internal class ExtensionManager
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{
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internal static void InitExtensions()
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{
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ShaderExtensions.AddAssemblyExtensions("SM_base", "SM.Base.ShaderExtension");
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ShaderExtensions.Extensions["SM_base_vertex_basic"].StringOverrides["instanceMax"] =
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SMRenderer.MaxInstances.ToString();
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}
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}
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} |