~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
21 lines
No EOL
354 B
C#
21 lines
No EOL
354 B
C#
#region usings
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using OpenTK;
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using OpenTK.Graphics;
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#endregion
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namespace SM2D.Object
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{
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public struct PolygonVertex
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{
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public Vector2 Vertex;
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public Color4 Color;
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public PolygonVertex(Vector2 vertex = default, Color4 color = default)
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{
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Vertex = vertex;
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Color = color;
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}
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}
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} |