Everything currently don't work / can't be tested. + Generic Shader-Implermentation + Mesh-System + Plate-Mesh
38 lines
No EOL
1,007 B
C#
38 lines
No EOL
1,007 B
C#
using System;
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using System.IO;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.OGL.Shaders;
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namespace SM.Base
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{
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public class GenericWindow : GameWindow
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{
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private TestShader shader;
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private Matrix4 _viewMatrix;
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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shader = new TestShader(new ShaderFileCollection(File.ReadAllText("test/vert.glsl"), File.ReadAllText("test/frag.glsl")));
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shader.Compile();
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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base.OnRenderFrame(e);
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shader.Draw();
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}
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protected override void OnResize(EventArgs e)
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{
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base.OnResize(e);
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GL.Viewport(ClientRectangle);
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_viewMatrix = Matrix4.CreatePerspectiveFieldOfView(90, Width / Height, 0.1f, 100) *
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Matrix4.LookAt(new Vector3(2f, 1f, -5f), Vector3.Zero, Vector3.UnitY);
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}
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}
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} |