Everything currently don't work / can't be tested. + Generic Shader-Implermentation + Mesh-System + Plate-Mesh
34 lines
No EOL
1.2 KiB
C#
34 lines
No EOL
1.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using OpenTK;
|
|
using OpenTK.Graphics.OpenGL4;
|
|
|
|
namespace SM.OGL.Mesh
|
|
{
|
|
public class VBO : List<float>
|
|
{
|
|
public BufferUsageHint BufferUsageHint = BufferUsageHint.StaticDraw;
|
|
public VertexAttribPointerType PointerType = VertexAttribPointerType.Float;
|
|
public int PointerSize = 3;
|
|
public bool Normalised = false;
|
|
public int PointerStride = 0;
|
|
public int PointerOffset = 0;
|
|
|
|
public void Add(float x, float y) => AddRange(new[] {x,y});
|
|
public void Add(float x, float y, float z) => AddRange(new[] {x,y,z});
|
|
public void Add(float x, float y, float z, float w) => AddRange(new[] {x,y,z,w});
|
|
|
|
public void BindBuffer(int attribID)
|
|
{
|
|
float[] data = ToArray();
|
|
|
|
int buffer = GL.GenBuffer();
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, buffer);
|
|
GL.BufferData(BufferTarget.ArrayBuffer, data.Length * Mesh.BufferSizeMultiplier, data, BufferUsageHint);
|
|
|
|
GL.VertexAttribPointer(attribID, PointerSize, PointerType, Normalised, PointerStride, PointerOffset);
|
|
GL.EnableVertexAttribArray(attribID);
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
|
}
|
|
}
|
|
} |