Everything currently don't work / can't be tested. + Generic Shader-Implermentation + Mesh-System + Plate-Mesh
34 lines
No EOL
1 KiB
C#
34 lines
No EOL
1 KiB
C#
using OpenTK.Graphics.OpenGL4;
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namespace SM.OGL.Shaders
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{
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public struct ShaderFileCollection
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{
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public ShaderFile Vertex;
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public ShaderFile Geometry;
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public ShaderFile Fragment;
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public ShaderFileCollection(string vertex, string fragment) : this(new ShaderFile(vertex), new ShaderFile(fragment)) {}
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public ShaderFileCollection(ShaderFile vertex, ShaderFile fragment, ShaderFile geometry = default)
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{
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Vertex = vertex;
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Geometry = geometry;
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Fragment = fragment;
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}
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internal void Append(GenericShader shader)
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{
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Vertex.Compile(shader, ShaderType.VertexShader);
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Geometry?.Compile(shader, ShaderType.GeometryShader);
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Fragment.Compile(shader, ShaderType.FragmentShader);
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}
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internal void Detach(GenericShader shader)
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{
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GL.DetachShader(Vertex, shader);
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if (Geometry != null) GL.DetachShader(Geometry, shader);
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GL.DetachShader(Fragment, shader);
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}
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}
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} |