smrendererv3/SM_TEST/TestRenderPipeline.cs
Michel Fedde 4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00

39 lines
No EOL
1.1 KiB
C#

using System.Collections.Generic;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.Contexts;
using SM.Base.Drawing;
using SM.Base.PostEffects;
using SM.OGL.Framebuffer;
using SM2D.Scene;
namespace SM_TEST
{
public class TestRenderPipeline : RenderPipeline<Scene>
{
private BloomEffect _bloom;
protected override void Initialization(GenericWindow window)
{
base.Initialization(window);
_bloom = new BloomEffect(1);
MainFramebuffer = CreateWindowFramebuffer();
_bloom.Initilize(this);
}
protected override void RenderProcess(ref DrawContext context, Scene scene)
{
MainFramebuffer.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
scene.DrawBackground(context);
scene.DrawMainObjects(context);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
_bloom.Draw(context);
scene.DrawHUD(context);
scene.DrawDebug(context);
}
}
}