+ Added Field to DrawingBasis to enfore PrimitiveTypes + LastObject to context for Debugging + AppendRenderbuffer to Framebuffer ~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer ~ Proper ZIndices over Z-Translation and DepthBuffer ~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh ~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself. ~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float |
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| .. | ||
| GenericShader.cs | ||
| IUniform.cs | ||
| ShaderExtensions.cs | ||
| ShaderFile.cs | ||
| ShaderFileCollection.cs | ||
| ShaderPreProcess.cs | ||
| Uniform.cs | ||
| UniformArray.cs | ||
| UniformCollection.cs | ||