~ Transformation can now set to be ignored. (Sending a Identity, when requested) ~ Changed how Meshes store Attributes |
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|---|---|---|
| .. | ||
| GenericCamera.cs | ||
| GenericItemCollection.cs | ||
| GenericScene.cs | ||
| IBackgroundItem.cs | ||
| IScriptable.cs | ||
| IShowCollection.cs | ||
| IShowItem.cs | ||