+ Generic Scene + Generic Camera + Generic Window + Contexts for drawing and updateing + very basic 2D-implermention
8 lines
No EOL
120 B
GLSL
8 lines
No EOL
120 B
GLSL
#version 330
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uniform vec4 Tint;
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layout(location = 0) out vec4 color;
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void main() {
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color = vec4(1,1,1,1) + Tint;
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} |