smrendererv3/SMCode/SM.Base/Shader/Files/default.frag
Michel Fedde 589d131246 17.09.2020
+ Generic Scene
+ Generic Camera
+ Generic Window
+ Contexts for drawing and updateing

+ very basic 2D-implermention
2020-09-17 21:28:16 +02:00

8 lines
No EOL
120 B
GLSL

#version 330
uniform vec4 Tint;
layout(location = 0) out vec4 color;
void main() {
color = vec4(1,1,1,1) + Tint;
}