smrendererv3/SMCode/SM.Base/Shader/Files/default.vert
Michel Fedde 589d131246 17.09.2020
+ Generic Scene
+ Generic Camera
+ Generic Window
+ Contexts for drawing and updateing

+ very basic 2D-implermention
2020-09-17 21:28:16 +02:00

9 lines
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162 B
GLSL

#version 330
layout(location = 0) in vec3 aPos;
uniform mat4 MVP;
uniform mat4 ModelMatrix;
void main() {
gl_Position = MVP * ModelMatrix * vec4(aPos, 1);
}