smrendererv3/SMCode/SM.Base/Shader/Shaders.cs
Michel Fedde 589d131246 17.09.2020
+ Generic Scene
+ Generic Camera
+ Generic Window
+ Contexts for drawing and updateing

+ very basic 2D-implermention
2020-09-17 21:28:16 +02:00

18 lines
No EOL
704 B
C#

using System.IO;
using System.Reflection;
using SM.OGL.Shaders;
namespace SM.Base.Shader
{
public class Shaders
{
public static InstanceShader Default = new InstanceShader(new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("SM.Base.Shader.Files.default.vert")).ReadToEnd(),
new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("SM.Base.Shader.Files.default.frag")).ReadToEnd(),
((u, context) =>
{
u["MVP"].SetMatrix4(context.View * context.World);
u["ModelMatrix"].SetMatrix4(context.ModelMatrix);
u["Tint"].SetUniform4(1,1,1,1);
}));
}
}