smrendererv3/SMCode/SM.Base/Shaders/Extensions/ExtensionManager.cs

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No EOL
448 B
C#

#region usings
using SM.OGL.Shaders;
#endregion
namespace SM.Base.ShaderExtension
{
internal class ExtensionManager
{
internal static void InitExtensions()
{
ShaderExtensions.AddAssemblyExtensions("SM_base", "SM.Base.Shaders.Extensions");
ShaderExtensions.Extensions["SM_base_vertex_basic"].StringOverrides["instanceMax"] =
SMRenderer.MaxInstances.ToString();
}
}
}