smrendererv3/SMCode/SM.Base/Utility
Michel Fedde 5bb690e45f 2021-15-03
+ GenericTransformation.InWorldSpace (Merges the object transformation and the last master transformation)
+ Ray class for Raycasting (may not work correctly)
+ Util.CallGarbageCollector() can call the garbage collector.
+ GLWindow.WindowFlags allow to easly switch between Window <-> Borderless Window (this will cause the window to fill the entire screen) <-> Exclusive Fullscreen.

~ Made the bloom-texture scale a constructor-parameter.

SM.OGL:
+ OpenGL-GarbageCollector integration.
+ BoundingBox.GetBounds(Matrix4, out Vector3,out Vector3) allows for easy transformation of the bounding box.
+ GLObjects can now marked as not compiled. Where it always returns false at WasCompiled.

SM2D:
~ Improved the Mouse2D.MouseOver Algorithm.
2021-03-15 18:11:58 +01:00
..
Assembly.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Deltatime.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
IInitializable.cs Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Randomize.cs + comments to the SM.Base 2020-12-19 20:49:16 +01:00
Ray.cs 2021-15-03 2021-03-15 18:11:58 +01:00
RotationUtility.cs 17.01.2021 2021-01-17 21:13:37 +01:00
ShaderUtility.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Util.cs 2021-15-03 2021-03-15 18:11:58 +01:00