+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
13 lines
No EOL
248 B
C#
13 lines
No EOL
248 B
C#
namespace SM.OGL.Shaders
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{
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/// <summary>
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/// Uniform interface
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/// </summary>
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public interface IUniform
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{
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/// <summary>
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/// Location of the uniforms
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/// </summary>
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int Location { get; }
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}
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} |