smrendererv3/SMCode/SM.Base/Scene/IScriptable.cs
Michel Fedde beb9c19081 28.10.2020
SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
2020-10-28 18:19:15 +01:00

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No EOL
298 B
C#

using SM.Base.Contexts;
namespace SM.Base.Scene
{
/// <summary>
/// Defines a object as script.
/// </summary>
public interface IScriptable
{
/// <summary>
/// Updates the object.
/// </summary>
void Update(UpdateContext context);
}
}