(Default2DPipeline: Has Lights, Post-ProcessingEffects, etc.) (Basic2DPipeline: Simple Color and Texture stuff, thats it)
25 lines
No EOL
718 B
C#
25 lines
No EOL
718 B
C#
using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
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using SM.Base;
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using SM.Base.Types;
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using SM.OGL.Shaders;
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namespace SM2D.Light
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{
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public abstract class LightObject
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{
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private Vector2 _posNorm => Vector2.Divide(Position, (SMRenderer.CurrentWindow as GLWindow2D).WorldScale);
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internal abstract int Type { get; }
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public CVector2 Position = new CVector2(0);
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public Color4 Color = Color4.White;
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internal virtual void SetUniforms(Dictionary<string, Uniform> uniforms)
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{
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uniforms["Type"].SetUniform1(Type);
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uniforms["Position"].SetUniform2(Position);
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uniforms["Color"].SetUniform4(Color);
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}
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}
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} |