+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
14 lines
No EOL
278 B
C#
14 lines
No EOL
278 B
C#
using SM.Base.Objects;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.Shader;
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using SM.OGL.Mesh;
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namespace SM.Base
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{
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public class Defaults
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{
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public static IShader DefaultShader;
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public static Mesh DefaultMesh = Plate.Object;
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}
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} |