+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
30 lines
No EOL
788 B
C#
30 lines
No EOL
788 B
C#
using SM.Base.Contexts;
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using SM.Base.Objects.Static;
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using SM.OGL.Mesh;
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namespace SM.Base.Scene
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{
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public abstract class DrawingBasis : IShowItem
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{
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protected Material _material = new Material();
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protected GenericMesh _mesh = Plate.Object;
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public virtual void Update(UpdateContext context)
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{
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}
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public virtual void Draw(DrawContext context)
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{ }
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protected void ApplyContext(ref DrawContext context)
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{
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context.Material = _material;
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context.Mesh = _mesh;
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}
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}
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public abstract class DrawingBasis<TTransformation> : DrawingBasis
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where TTransformation : GenericTransformation, new()
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{
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public TTransformation Transform = new TTransformation();
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}
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} |