smrendererv3/SMCode/SM.Base/Drawing/DrawingBasis.cs
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00

30 lines
No EOL
788 B
C#

using SM.Base.Contexts;
using SM.Base.Objects.Static;
using SM.OGL.Mesh;
namespace SM.Base.Scene
{
public abstract class DrawingBasis : IShowItem
{
protected Material _material = new Material();
protected GenericMesh _mesh = Plate.Object;
public virtual void Update(UpdateContext context)
{
}
public virtual void Draw(DrawContext context)
{ }
protected void ApplyContext(ref DrawContext context)
{
context.Material = _material;
context.Mesh = _mesh;
}
}
public abstract class DrawingBasis<TTransformation> : DrawingBasis
where TTransformation : GenericTransformation, new()
{
public TTransformation Transform = new TTransformation();
}
}