smrendererv3/SMCode/SM.Base/SM.Base.csproj
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8E733844-4204-43E7-B3DC-3913CDDABB0D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SM.Base</RootNamespace>
<AssemblyName>SM.Base</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>latest</LangVersion>
</PropertyGroup>
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<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.2.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\OpenTK.3.2\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Defaults.cs" />
<Compile Include="Drawing\DrawingBasis.cs" />
<Compile Include="Drawing\GenericTransformation.cs" />
<Compile Include="Drawing\Instance.cs" />
<Compile Include="Drawing\IShader.cs" />
<Compile Include="Objects\Mesh.cs" />
<Compile Include="Scene\IShowCollection.cs" />
<Compile Include="Scene\IShowItem.cs" />
<Compile Include="Drawing\Material.cs" />
<Compile Include="Scene\IBackgroundItem.cs" />
<Compile Include="Scene\GenericItemCollection.cs" />
<Compile Include="Shader\InstanceShader.cs" />
<Compile Include="Shader\Shaders.cs" />
<Compile Include="Textures\Texture.cs" />
<Compile Include="Text\CharParameter.cs" />
<Compile Include="Text\Font.cs" />
<Compile Include="Text\FontCharStorage.cs" />
<Compile Include="Text\TextDrawingBasis.cs" />
<Compile Include="Types\Vector.cs" />
<Compile Include="Types\Vector2.cs" />
<Compile Include="Types\Vector3.cs" />
<Compile Include="Types\Vector4.cs" />
<Compile Include="Window\Contexts\DrawContext.cs" />
<Compile Include="Window\Contexts\UpdateContext.cs" />
<Compile Include="Window\GenericWindow.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scene\GenericCamera.cs" />
<Compile Include="Scene\GenericScene.cs" />
<Compile Include="Objects\Static\Plate.cs" />
</ItemGroup>
<ItemGroup>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<EmbeddedResource Include="Shader\Files\default.frag" />
<EmbeddedResource Include="Shader\Files\default.vert" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
<Name>SM.OGL</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>