+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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258 B
GLSL
15 lines
No EOL
258 B
GLSL
#version 330
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in vec2 vTexture;
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in vec4 vColor;
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uniform vec4 Tint;
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uniform bool UseTexture;
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uniform sampler2D Texture;
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layout(location = 0) out vec4 color;
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void main() {
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color = vColor * Tint;
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if (UseTexture) color *= texture(Texture, vTexture);
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} |