smrendererv3/SMCode/SM2D/Drawing/DrawColor.cs
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00

35 lines
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772 B
C#

using OpenTK.Graphics;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM2D.Scene;
using SM2D.Types;
namespace SM2D.Drawing
{
public class DrawColor : DrawingBasis<Transformation>, I2DShowItem
{
public Color4 Tint
{
get => _material.Tint;
set => _material.Tint = value;
}
public int ZIndex { get; set; }
public DrawColor() {}
public DrawColor(Color4 color)
{
_material.Tint = color;
}
public override void Draw(DrawContext context)
{
base.Draw(context);
ApplyContext(ref context);
context.Instances[0].ModelMatrix = Transform.GetMatrix();
_material.Shader.Draw(context);
}
}
}