+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
26 lines
No EOL
595 B
C#
26 lines
No EOL
595 B
C#
using System;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base;
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using SM2D.Scene;
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namespace SM2D
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{
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public class GLWindow2D : GenericWindow<Scene.Scene, I2DShowItem, Camera>
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{
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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GL.Enable(EnableCap.Blend);
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GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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GL.Disable(EnableCap.DepthTest);
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base.OnRenderFrame(e);
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}
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}
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} |