~ Fixed Issue with SM.Intergrations.STPostProcessEffect where it would create wierd artifacts when rendered. ~ Moved the initialization process to the RenderPipeline.InitializationProcess-method. ~ PixelInformation.RGB_HDR now use PixelInternalFormat.R11fG11fB10f |
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| .. | ||
| Shaders | ||
| BloomEffect.cs | ||
| PostProcessUtility.cs | ||