+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
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611 B
C#
27 lines
No EOL
611 B
C#
#region usings
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using OpenTK.Graphics.OpenGL4;
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using SM.OGL.Mesh;
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#endregion
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namespace SM.Base.Objects
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{
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/// <inheritdoc />
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public class Mesh : GenericMesh
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{
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/// <summary>
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/// While initializing, it will add the <see cref="Color" /> to the data index.
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/// </summary>
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public Mesh(PrimitiveType type) : base()
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{
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PrimitiveType = type;
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Attributes.Add(3, "color", Color);
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}
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/// <summary>
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/// Contains vertex colors
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/// </summary>
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public virtual VBO Color { get; protected set; }
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}
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} |