+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
75 lines
No EOL
2.5 KiB
C#
75 lines
No EOL
2.5 KiB
C#
#region usings
|
|
|
|
using OpenTK;
|
|
|
|
#endregion
|
|
|
|
namespace SM.Base.Scene
|
|
{
|
|
/// <summary>
|
|
/// Controller for a camera
|
|
/// </summary>
|
|
public abstract class GenericCamera
|
|
{
|
|
/// <summary>
|
|
/// The matrix for the orthographic world.
|
|
/// </summary>
|
|
public static Matrix4 OrthographicWorld { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The matrix for the perspective world.
|
|
/// </summary>
|
|
public static Matrix4 PerspectiveWorld { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// This defines what is up. (Normalized)
|
|
/// <para>Default: <see cref="Vector3.UnitY" /></para>
|
|
/// </summary>
|
|
public static Vector3 UpVector { get; set; } = Vector3.UnitY;
|
|
|
|
/// <summary>
|
|
/// Contains the view matrix of this camera.
|
|
/// <para>Default: <see cref="Matrix4.Identity" /></para>
|
|
/// </summary>
|
|
public Matrix4 ViewMatrix { get; protected set; } = Matrix4.Identity;
|
|
|
|
/// <summary>
|
|
/// Returns the world matrix that is connected to this camera.
|
|
/// </summary>
|
|
public Matrix4 World => Orthographic ? OrthographicWorld : PerspectiveWorld;
|
|
|
|
/// <summary>
|
|
/// Represents if the camera is orthographic.
|
|
/// </summary>
|
|
public abstract bool Orthographic { get; }
|
|
|
|
public float Exposure = 1;
|
|
|
|
/// <summary>
|
|
/// Calculates the view matrix.
|
|
/// </summary>
|
|
/// <returns>The calculated view matrix. Same as <see cref="ViewMatrix" /></returns>
|
|
internal Matrix4 CalculateViewMatrix()
|
|
{
|
|
ViewMatrix = ViewCalculation();
|
|
return ViewMatrix;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This calculates the view matrix.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// The new view matrix. This is the returns for <see cref="CalculateViewMatrix" /> and the next value for
|
|
/// <see cref="ViewMatrix" />.
|
|
/// </returns>
|
|
protected abstract Matrix4 ViewCalculation();
|
|
|
|
/// <summary>
|
|
/// This will calculate the world.
|
|
/// <para>This is called on <see cref="GenericWindow{TScene,TCamera}.ViewportCamera" /> to calculate the world.</para>
|
|
/// </summary>
|
|
/// <param name="world">The world scale</param>
|
|
/// <param name="aspect">The aspect ratio from the window.</param>
|
|
public abstract void RecalculateWorld(Vector2 world, float aspect);
|
|
}
|
|
} |