smrendererv3/SMCode/SM.Base/ShaderExtension/ExtensionManager.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

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C#

#region usings
using SM.OGL.Shaders;
#endregion
namespace SM.Base.ShaderExtension
{
internal class ExtensionManager
{
internal static void InitExtensions()
{
ShaderExtensions.AddAssemblyExtensions("SM_base", "SM.Base.ShaderExtension");
ShaderExtensions.Extensions["SM_base_vertex_basic"].StringOverrides["instanceMax"] =
SMRenderer.MaxInstances.ToString();
}
}
}