smrendererv3/SMCode/SM.Base/Window/IGenericWindow.cs
Michel Fedde 6f23a80f7f 17.01.2021
+ WPF-Support
+ Game Controller System
+ GameKeybind System

+ SM_WPF_TEST
2021-01-17 21:13:37 +01:00

37 lines
No EOL
903 B
C#

using System.Drawing;
using System.Windows;
using OpenTK;
using SM.Base.Scene;
using SM.OGL.Framebuffer;
namespace SM.Base
{
public interface IGenericWindow : IFramebufferWindow
{
bool Loading { get; }
float Aspect { get; set; }
GenericCamera ViewportCamera { get; }
bool ForceViewportCamera { get; set; }
int Width { get; }
int Height { get; }
Rectangle ClientRectangle { get; }
Vector2 WorldScale { get; set; }
void SetWorldScale();
}
public interface IGenericWindow<TScene, TCamera> : IGenericWindow
where TScene : GenericScene, new()
where TCamera : GenericCamera, new()
{
TScene CurrentScene { get; }
RenderPipeline<TScene> RenderPipeline { get; }
void SetScene(TScene scene);
void SetRenderPipeline(RenderPipeline<TScene> renderPipeline);
}
}