smrendererv3/SMCode/SM.OGL/GLSettings.cs
Michel Fedde 4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00

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769 B
C#

namespace SM.OGL
{
/// <summary>
/// Settings that are only accountable for SM.OGL
/// </summary>
public class GLSettings
{
/// <summary>
/// Send a <see cref="GLCustomActions.AtInfo"/>, for each uniform from a shader.
/// </summary>
public static bool InfoEveryUniform = false;
/// <summary>
/// Get/Sets the forced version for OpenGL.
/// <para>Needs to be set before init a window.</para>
/// </summary>
public static Version ForcedVersion { get; set; } = new Version();
/// <summary>
/// Allows to disable/enable preprocessing for shaders.
/// </summary>
public static bool ShaderPreProcessing { get; set; } = false;
}
}