smrendererv3/SMCode/SM2D/Controls/Mouse2D.cs
Michel Fedde 6f23a80f7f 17.01.2021
+ WPF-Support
+ Game Controller System
+ GameKeybind System

+ SM_WPF_TEST
2021-01-17 21:13:37 +01:00

41 lines
No EOL
823 B
C#

#region usings
using OpenTK;
using OpenTK.Input;
using SM.Base.Controls;
using SM2D.Scene;
using SM2D.Types;
#endregion
namespace SM2D.Controls
{
public class Mouse2D : Mouse<IGLWindow2D>
{
protected internal Mouse2D(IGLWindow2D window) : base(window)
{
}
internal new void MouseMoveEvent(MouseMoveEventArgs mmea)
{
base.MouseMoveEvent(mmea);
}
public Vector2 InWorld()
{
var res = _window.WorldScale;
res.Y *= -1;
return InScreenNormalized * res - res / 2;
}
public Vector2 InWorld(Camera cam)
{
return InWorld() + cam.Position;
}
public Vector2 InWorld(Vector2 position)
{
return InWorld() + position;
}
}
}