+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
39 lines
No EOL
1.1 KiB
C#
39 lines
No EOL
1.1 KiB
C#
using System.Collections.Generic;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base;
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using SM.Base.Contexts;
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using SM.Base.Drawing;
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using SM.Base.PostEffects;
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using SM.OGL.Framebuffer;
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using SM2D.Scene;
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namespace SM_TEST
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{
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public class TestRenderPipeline : RenderPipeline<Scene>
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{
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private BloomEffect _bloom;
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protected override void Initialization(GenericWindow window)
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{
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base.Initialization(window);
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_bloom = new BloomEffect(1);
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MainFramebuffer = CreateWindowFramebuffer();
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_bloom.Initilize(this);
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}
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protected override void RenderProcess(ref DrawContext context, Scene scene)
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{
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MainFramebuffer.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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scene.DrawBackground(context);
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scene.DrawMainObjects(context);
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Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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_bloom.Draw(context);
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scene.DrawHUD(context);
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scene.DrawDebug(context);
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}
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}
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} |