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SM.Base: ~ Improved Keyboard.AreSpecificKeysPressed(int, int) ~ Made GenericTransformation.LastMaster's set public ~ Made the fixed update use the property "IsExiting" to determent if it should stop. ~ The MainFramebuffer of each RenderPipeline now has always a name. SM2D: ~ Moved the checking code of Mouse2D.MouseOver into a own method. |
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| Legacy/Window | ||
| MigrationBackup/d4ed0f1f/SMRenderer/SM2D | ||
| SM_TEST | ||
| SM_WPF_TEST | ||
| SMCode | ||
| SMOptionals/SM.Game | ||
| .gitattributes | ||
| .gitignore | ||
| SMRendererV3.sln | ||