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Michel Fedde 71a22df8bd 2021-19-03
SM.Base:
~ Improved Keyboard.AreSpecificKeysPressed(int, int)
~ Made GenericTransformation.LastMaster's set public
~ Made the fixed update use the property "IsExiting" to determent if it should stop.
~ The MainFramebuffer of each RenderPipeline now has always a name.

SM2D:
~ Moved the checking code of Mouse2D.MouseOver into a own method.
2021-03-19 09:31:36 +01:00
Legacy/Window Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
MigrationBackup/d4ed0f1f/SMRenderer/SM2D Merged SM2D.DrawColor/DrawComplex/DrawPolygon/DrawShader/DrawTexture into DrawObject2D 2020-12-12 11:00:59 +01:00
SM_TEST 2021-19-03 2021-03-19 09:31:36 +01:00
SM_WPF_TEST Added missing summeries #1 2021-03-17 17:09:59 +01:00
SMCode 2021-19-03 2021-03-19 09:31:36 +01:00
SMOptionals/SM.Game Added missing summeries #1 2021-03-17 17:09:59 +01:00
.gitattributes Add .gitignore and .gitattributes. 2020-09-14 12:26:47 +02:00
.gitignore Add .gitignore and .gitattributes. 2020-09-14 12:26:47 +02:00
SMRendererV3.sln 17.01.2021 2021-01-17 21:13:37 +01:00