smrendererv3/SMCode/SM2D/Window/Window2DSetup.cs

38 lines
No EOL
874 B
C#

using System.Drawing.Drawing2D;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.PostProcess;
using SM.Base.Windows;
using SM2D.Scene;
using SM2D.Shader;
namespace SM2D
{
public struct Window2DSetup : I2DSetup
{
public Vector2? WorldScale { get; set; }
public void Applied(IGenericWindow window)
{
window.ViewportCamera = new Camera();
SMRenderer.DefaultMaterialShader = ShaderCollection.Instanced;
}
public void Load(IGenericWindow window)
{
(window.ViewportCamera as Camera).RequestedWorldScale = WorldScale;
GL.Enable(EnableCap.DepthTest);
}
public void Loaded(IGenericWindow window)
{
}
public void Resize(IGenericWindow window)
{
Camera.ResizeCounter++;
}
}
}